Dan Shannon - Level Designer

Hi, I'm Dan! A motivated and self-taught game dev professional who grew up during the boom of the late 90's modding scene.


My passion for level design has seen me take on various contract work, and in 2023 I took the leap into the industry full time!


When I’m not at the laptop I’m usually doodling ideas in my sketchbook, or building Lego with the kids.


Tools and experience

Unity 2019 + (Intermediate)

- Solid knowledge of toolset

- Probuilder 3D modelling and level design

- Playmaker visual scripting

- Realtime CSG level design


Unreal Engine 4 (Intermediate)

- Solid knowledge of toolset

- Blueprint visual scripting


Blender (Basic)

- Modelling basics

- Sprytile


Idtech 2 / 3 / 4 (advanced)

- Netradiant level design

- Trenchbroom level design


Source engine (Intermediate)

- Valve Hammer Editor level design


Non-specific

- Jira

- TortoiseSVN

- Plastic

- Aseprite

- MS Office


Professional work history

  • Game Development


Slipgate Ironworks (permanent) 2023 – 2024

- Level Designer (Graven, Core Decay)


3D Realms (contract) 2019 – 2022

- Level Designer (Wrath, Phantom Fury)


Teotl Studios (contract) 2011 & 2015

- Level Designer (The Ball DLC, The Solus Project)


Telecoms


  • MBNL – 07/2019 – 04/2023
  • - DNO Manager
  • - Logistics Controller


Vodafone – 05/2016 – 04/2019 & 03/2014 – 11/205

- Acceptance Manager

- Project Coordinator

- Project Support


Ericsson – 03/2011 – 12/2013

- Front Office RAN Engineer

- Permits Controller


Nokia Siemens Networks – 03/2010 – 02/2011

- Project Support

Awards

  • It’s Nice That
  • AIGA
  • Fonts In Use
  • The Dieline

Contact

email@domain.com

000-000-000


— Instagram

— Twitter

— Facebook